ZXN-Series

ZXN-Series of Mechs.

ZXN-257U (Zersphaiz)
Zersphaiz is X-Class 5th Gen Mech piloted by Countess Kureha whom received it solely as a gift, It is powered by VZ-305S Magia Drive along with a VZ-200 Plasma Drive as backup power generators.

Equipment and Load-out
1. Dragnar Lance. This lance is has the ability to increase it’s firepower with each consecutive attack it deals to the same target as well as being imbued with D.R.A defense system the lance can also be used as a defense as it’s defense is quite impenetrable by any means.

2. 30x Helios A.E.M Missiles: A.E.M Missiles that are used to devastate targets at long range 10,000 miles range the missiles would increase it’s damage and penetrating force with each meter it reaches, A cluster concentrated explosion of these missiles could destroy even a godlike being or a demonlord as A.E.M (Anti-Existence-Matter).

3. 20x Hs43 A.S Missiles: A.S missiles are used as last resort against extreme defenses as the missile’s damage and piercing would scale twice as powerful against the surface it makes contact with, Though not devastating as A.E.M missiles it is only used against good defenses.

4. CZ-27S-57 130mm Autocannon: Standard 130mm Autocannon that fires 130mm (Anti-Magic-Matter) rounds the ammunition can be changed into AP,HE or airburst detonation. The autocannon is known to fire at least 750 rounds per minute.

5. CZ-S9 V6 Typhoon Class Laser. The V6 typhoon laser is a powerful weapon able to pierce through anything it makes contact similar to HS43 missiles, However the beam is always straight meaning that small targets can dodge it easily compared to explosions done by the other weapons.

6. VZ-76T H.a.R: The VZ-76T is the weakest weapon in the ZXN’s arsenal being only a rocket barrage type launcher, It usually fires simultaneously and continuously it’s Rockets. The types of rockets can also vary (Incendiary, Freezing or High Explosive).

Special Abilities:

1. D.R.A ( Dimensional Reactive Armor): A type of defense that consists of 3 layers the first layer is known as Duranium plating which is tougher than diamonds along with it’s innate resistance to energies magical,Astral and chaotic, The moment that a penetrator makes contact with the duranium plating it would act like a nervous system sending the data to the 2 layer , The 2 Layer is known as SV-4s this layer acts as a counter to magical or projectile hits that manages to pierce through the first layer the SV-4s is comprised of passive energies that mimic the effects of the penetrator making it a perfect counter as produced by a penetrator. The counter-explosion of energies would disrupt the internal effects of the penetrator so that its momentum is distributed in all directions rather than towards the target, greatly diminishing its effectiveness. And lastly the 3 layer Dimensional Barrier , which absorbs all forms of matter as well as any type of radiation, such as light and radio-waves, along with electricity, kinetic energy, "pure energy", and virtually anything else even organic beings. However lining of the 3 layer  that allows the Barrier to absorb, physically inhibits it from seeing what is in front of it. this means that there has to be at least one opening in the armor to allow a vision to it’s user however that gap in the armor only has 2 layers not 3 meaning that if it is striked it would only withstand a few powerful shots and that area regenerates slower than the other areas of the armor. This barrier does not protect the bottom of the Armor’s feet either, because otherwise it would sink into the ground. It can be speculated there is a very small time delay before the barrier-shield annihilates matter it comes into contact with. This gap is easy to spot if the Armor is closely observed upon activation of the barrier. If the spot with the gap is damaged sufficiently, the barrier will temporarily deactivate.

2. Dynamo Dilution Field: Saps the molecular kinetic energy of all matter and energies within its field which is a circle with 5 km radius. When projectiles are fired at it, their molecular kinetic energy is sapped thus entering a superconductive state. Where then these superconductive projectiles are deflected by the Meissner effect be it made up of matter or magic,energies of sorts, The second effect of the dilution field is the Dynamos which converts the sapped energies within the 5km radius into a useable energy, The energies can be released into the field enabling the user to control the temperature within the 5km radius, an example of this is the releasing of energies in the form of extreme low temperatures that can transform the very air and freeze it, or even a firestorm which can burn diamonds and other sorts of matter in mere seconds. In other words the 5km radius is under control of the Mech disabling any use of space-time and reality manipulation.

3.)  Replicating Defense System: Equipped with a self replicating system that allows for it to create clones of itself through quantum teleportation. This means that instead of being controlled by a single Mech, each one of them is a "real" Mech and is individually controlled by Kureha. Which means that it does not matter if the "original one" gets destroyed, it will just keep going as long as at least one of them survives, The replicating system has no limit as long as the dilution field makes up for the cost of this ability meaning that a endless stream of mechs bearing the same power will multiply continuously. The main tactic of this defense system is to keep multiplying till the enemy gets overwhelmed by its sheer numbers and firepower. Units destroyed would be replicated nearly instantly, often with the newly formed clone continuing the action of its predecessor

Misc

Stabilizers: A set of wings and small thrusters attached to the legs that allow the mech limited hovering ability, when active both open up into an "X" shaped array of wings with two wings on the side of each leg. They can also be used as a shield, but the destruction of the stabilizers impairs the ability to hover and possibly it's ability to walk and run as well.

Grappling Hook '''The 257U has a wired grappling hook with a arrowhead-like hook, it is deployed from the wrist near the joint connecting the hand.

Tactical Suit  The Tactical Suit is a set of add-on D.R.A plates around the forearms ,chest, Legs and Monitor System of the Mech Unit to provide additional protection.

CZ-570 Conformal Drive Assist System (ACDAS-5XT) The Conformal drive Assist equipment has a set of maneuvering and stabilizing thrusters, missile carriers. As a whole it is acts as armor located in the back part of the mech.

ZXN-257U Monitor System: Normally known to be the hardest part of the mech having, Layers of D.R.A plating, However as stated that the D.R.A system absorbs almost virtually everything it would also render the pilot blind, require external cameras in order to see her surroundings as long as the 3 D.R.A Layer is up. The 257U controls eight cameras at any given time, which can fly anywhere within a limited range, allowing the pilot to get a bird's eye view of the whole battlefield. The cameras are small and may be undetectable to the naked eye.

§  '''ZXN-257U VCS: '''External cameras used by the 257U, Known to detect lifesigns, Magic signatures, Stealth induced abilities and to provide a bird’s eye view of the surrounding if the 3rd layer in the monitor is still active.

ZXN-734 (Hellas)
The Hellas Class is a 5th Gen Mech Developed by Magia Industries the ZXN-734 is a heavy class Platform having updated armaments and overall superior to the early models only Rivaling the Zersphaiz and Dionysus Class, Similar to the Zersphaiz It is powered by VZ-305S Magia Drive along with a VZ-200 Plasma Drive as backup power generators. The Hellas Class is being piloted by Nobility or royalty.

Equipment Load-out
1.) CZ-35S-187 280mm Autocannon: 280mm Autocannon that fires 280mm (Anti-Magic-Matter) rounds the ammunition can be changed into AP,HE or airburst detonation. The autocannon is known to fire at least 550 rounds per minute. The CZ-35s is by far the most superior firearm used by mechs even outclassing the Zersphairz's 130mm and thus can easily cripple even archangels or gods with a single 3 burst round. The CZ-35S uses the strength of the target as base before amplifying it and dealing twice the strength or even more depending on the Target's resistance.

2.) 30x Helios A.E.M Missiles: A.E.M Missiles that are used to devastate targets at long range 10,000 miles range the missiles would increase it’s damage and penetrating force with each meter it reaches, A cluster concentrated explosion of these missiles could destroy even a godlike being or a demonlord as A.E.M (Anti-Existence-Matter).

3.) Rocket Propelled Missiles: It can utilize the rocket-propelled hardened missiles, which is a unique characteristic inherent of the Hellas. Each missile is condensed into a single molecule encased with anti-magic coating when launched, making them almost impervious to all attacks, the only vulnerable part being the rocket propellers at the back of the missiles, Though the coating would shatter upon impact generating a extremely powerful explosion due to the compressed energy around the coating.

Survivability:

1.) D.R.A ( Dimensional Reactive Armor): A type of defense that consists of 3 layers the first layer is known as Duranium plating which is tougher than diamonds along with it’s innate resistance to energies magical,Astral and chaotic, The moment that a penetrator makes contact with the duranium plating it would act like a nervous system sending the data to the 2 layer , The 2 Layer is known as SV-4s this layer acts as a counter to magical or projectile hits that manages to pierce through the first layer the SV-4s is comprised of passive energies that mimic the effects of the penetrator making it a perfect counter as produced by a penetrator. The counter-explosion of energies would disrupt the internal effects of the penetrator so that its momentum is distributed in all directions rather than towards the target, greatly diminishing its effectiveness.  And lastly the 3 layer Dimensional Barrier , which absorbs all forms of matter as well as any type of radiation, such as light and radio-waves, along with electricity, kinetic energy, "pure energy", and virtually anything else even organic beings. However lining of the 3 layer  that allows the Barrier to absorb, physically inhibits it from seeing what is in front of it. this means that there has to be at least one opening in the armor to allow a vision to it’s user however that gap in the armor only has 2 layers not 3 meaning that if it is striked it would only withstand a few powerful shots and that area regenerates slower than the other areas of the armor. This barrier does not protect the bottom of the Armor’s feet either, because otherwise it would sink into the ground. It can be speculated there is a very small time delay before the barrier-shield annihilates matter it comes into contact with. This gap is easy to spot if the Armor is closely observed upon activation of the barrier. If the spot with the gap is damaged sufficiently, the barrier will temporarily deactivate.

2.) Molecular Nano-filament Armor material: A type of extremely hard metal rivaling the duranium Mk.10 while also retaining the flexibility of the ZN-5M duranium alloy, This type of metal that is used in the chassis of hellas are microscopic molecules that cover the main chassis, Each of this microscopic material provides it's own protection and would most likely be impenetrable by any means even Athasia-Class energies are meaningless to it's wake.

3.)ZXN-734 Monitor System: Normally known to be the hardest part of the mech having, Layers of D.R.A plating, However as stated that the D.R.A system absorbs almost virtually everything it would also render the pilot blind, require external cameras in order to see her surroundings as long as the 3 D.R.A Layer is up. The Hellas controls five cameras at any given time, which can fly anywhere within a limited range, allowing the pilot to get a bird's eye view of the whole battlefield. The cameras are small and may be undetectable to the naked eye.

§  ZXN-734 VCS: External cameras used by the Hellas, Known to detect lifesigns, Magic signatures, Stealth induced abilities and to provide a bird’s eye view of the surrounding if the 3rd layer in the monitor is still active.

ZXN-272 (Dionysus)
The Dionysus Class is a 5th Gen Mech Developed by Magia Industries the ZXN-272 is a Destroyer class Platform having updated armaments and overall superior to the early models only Rivaling the Zersphaiz and Hellas Class, Similar to the Zersphaiz and hellas It is powered by VZ-305S Magia Drive along with a VZ-200 Plasma Drive as backup power generators. The Dionysus Class is being piloted by Nobility or high ranking Commanders. It also retains the characteristics of it's predecessor the Schlager.

Equipment and Load-out
1.) 60x Helios A.E.M Missiles: A.E.M Missiles that are used to devastate targets at long range 10,000 miles range the missiles would increase it’s damage and penetrating force with each meter it reaches, A cluster concentrated explosion of these missiles could destroy even a godlike being or a demonlord as A.E.M (Anti-Existence-Matter).

2.) Rocket Propelled Missiles: It can utilize the rocket-propelled hardened missiles. Each missile is condensed into a single molecule encased with anti-magic coating when launched, making them almost impervious to all attacks, the only vulnerable part being the rocket propellers at the back of the missiles, Though the coating would shatter upon impact generating a extremely powerful explosion due to the compressed energy around the coating.

3.) CZ-27S-57 130mm Autocannon: Standard 130mm Autocannon that fires 130mm (Anti-Magic-Matter) rounds the ammunition can be changed into AP,HE or airburst detonation. The autocannon is known to fire at least 750 rounds per minute.

4.) CZ-S9 V6 Typhoon Class Laser. The V6 typhoon laser is a powerful weapon able to pierce through anything it makes contact similar to HS43 missiles, However the beam is always straight meaning that small targets can dodge it easily compared to explosions done by the other weapons.

Survivability:

1.) Trap-shot Duraium Mark 10: Similar to the Nano-filament material this unit is quite impenetrable frontally against almost everything except that it's armor doesnt cover it at all. The joint areas of the schlager are prone to damage and are mostly unreliable which makes it a long range fighter.

2.) KT-87 Camouflage: Utilizes presence cloaking enabling it to become invisible, while also cloaking it's signatures making it hard to detect even when against extremely skilled hunters.

3.) ZXN-272 Monitor Targeting System: Allows the pilot a ability to see the future every five seconds similar to Anubis, It also allows it to predict and know about incoming attacks. Due to this system it allows the Dionysus to gain Pin-point accuracy without needing guided missiles.

ZXN-50TK (Schlager)
Schlager a 4th Gen mech designed not for frontline combat but rather as reinforcement, Equipped with a VZ-300 Plasma Drive. The Schlager Class is often piloted by Strategists and Tacticians.

Equipment Load-out:
1.) CZ-S12 V6-5 Twin Typhoon Class Laser. The V6-5 twin typhoon laser is a powerful weapon able to pierce through anything it makes contact similar to HS43 missiles, However the beam is always straight meaning that small targets can dodge it easily compared to explosions done by the other weapons. not to mention it releases 2 beam per attack making it much more dangerous to take a direct hit.

2.) 1.) CZ-56 50mm Tri-barreled Cannon: Standard Rapid firing gun that fires 3 rounds per .02 second, It can unleash a barrage of explosive fire or anti-matter fire.

3.) CZ-500 ECR: Fires a devastating energy blast that can leave a crater in a single hit, The explosion utilizes extreme energy distortion and complex mixing of counteracting energies. Though at it's state it can only fire once every 15 seconds.

Survivability:

1.) Trap-shot Duraium Mark 10: Similar to the Nano-filament material this unit is quite impenetrable frontally against almost everything except that it's armor doesnt cover it at all. The joint areas of the schlager are prone to damage and are mostly unreliable which makes it a long range fighter.

2.) Relay Furnace: Located in the lightly armored back of the mech this relay furnace acts as a teleporter,Enabling the Schlager to summon monsters from the realm of Avallone to aid it in battle.

ZXN-270 (Mortalis)
The Mortalis is a 3rd Gen Mech and is equipped with an VZ-200 Plasma Drive that specifically mounted to allows it to create a Dimensional Barrier. The Dimensional Barrier absorbs all forms of energy,magic and matter, making the Mortalis a Defensive-minded Mech that is impossible to destroy using orthodox methods. It is mainly used by Knights and Lieutenants.

Equipment Load-Out:
1.) CZ-56 50mm Tri-barreled Cannon: Standard Rapid firing gun that fires 3 rounds per .02 second, It can unleash a barrage of explosive fire or anti-matter fire.

2.) CZ-500 ECR: Fires a devastating energy blast that can leave a crater in a single hit, The explosion utilizes extreme energy distortion and complex mixing of counteracting energies. Though at it's state it can only fire once every 15 seconds.

Survivability:

1.) Dimensional Barrier: The main Feature of the Mortalis is its barrier, which absorbs all forms of matter as well as any type of energy and even light and radio-waves, along with electricity, kinetic energy, "pure energy", and virtually anything else. The light that the Mortalis absorbs, physically inhibits it from seeing what is in front of it. Therefore, the aerial cameras must be activated overhead to give the user vision. However, this means that there has to be at least one opening in the armor to allow a signal to be transmitted from the cameras to the Mortalis. This receiver is located in a small area in the mech's cockpit area. This barrier does not protect the bottom of the Mortalis' feet either, because otherwise it would sink into the ground. Though it is not justified why it has no effect on air surrounding it. However, since air is a gas it is freely moving around in the atmosphere therefore it has little contact time with solids. It can be speculated there is a very small time delay before the shield annihilates matter it comes into contact with.

2.) ZXN-270 VC: The Mortalis' barrier can absorb light, therefore the pilot requires external cameras in order to see his surroundings as long as the barrier is up. The Mortalis controls three cameras at any given time, which can fly anywhere within a limited range, allowing the pilot to get a bird's eye view of the whole battlefield. The cameras are small and may be barely detectable to the naked eye. While the detached cameras are one of the Mortalis' strengths, they are also its main weakness. As they are totally exposed, a savvy enemy can destroy them or cloud their field of vision with smoke, partially or fully blinding the Mech, which relies on them exclusively. In addition, the Mech has a flaw in its barrier where the camera signal is received through.

ZXN-150/42 (Kair)
The Kair is a 2nd Gen Mech visually similar to the Stygis the Kair is powered by a VZ-250 Plasma Drive which gives it extremely good maneuverability and speed, designed as a combat unit designated to Heavy Shock Divisions.

Equipment Load-out:
1.) X-65 Melee Weapons: Powerful and easy to use the X-65 series can be utilized as both offensive and defensive which makes melee Mech units with great speed live up to their names as "shock Units", Able to move at mach-20 speeds the Kair would blitz the area towards it's target before delivering the devastating blow. Similar to scaling properties the inflicted damage is based on the target's strength before multiplying it by 3, enabling it to destroy barriers with ease. The weapon varies from Swords, Scythes, Axes maces or even warhammers.

2.)CZ-56 50mm Tri-barreled Cannon: Standard Rapid firing gun that fires 3 rounds per .02 second, It can unleash a barrage of explosive fire or anti-matter fire.

Survivability:

1.) ZN-7M Reactive Duranium Alloy: A flexible and lightweight material enabling the Stygis to move at extremely high speeds when using converting itself into a attack spacecraft. The 7M provides extreme resistances to damage as well as conducting field repairs even when in combat. It lowers the damage taken by using passive mimicking energies to provide a counter explosion against a offensive attack.

ZXN-150V (Stygis)
Stygis a 2nd Gen Mech often Referred to as the glass-cannon the Stygis fighter is powered by a VZ-200 Plasma Drive which gives it extremely good maneuverability and speed, designed as a mass-produced combat unit designated for use by Special forces and commando units.

Equipment Load-out:
1.) Vz-5M Typhoon Laser: The powerful and fast beams can be used to destroy targets with pinpoint accuracy and can reach as far as the Satellite Belt from sea level on Earth. However, unlike objects with mass, the beams can only fire in a straight line, limiting their range on Earth due to the curvature of the planet. It can also adjust its output ranging from a thin beam just enough to accurately take enemy units apart to a broad beam meant to destroy larger targets such as structures and such.It also comes with a secondary firing mode which shoots blaster-like energy bolts at targets. Contrary to its primary energy beam, these appear to need time to reach their targets. Specifically designed to penetrate through barriers by concentrating the molecules and energy flow of the beam into a single spot it can shatter even the magic defenses of a SS-classes.

2.) CZ-56 50mm Tri-barreled Cannon: Standard Rapid firing gun that fires 3 rounds per .02 second, It can unleash a barrage of explosive fire or anti-matter fire.

Survivability:

ZN-5M Duranium Alloy: A flexible and lightweight material enabling the Stygis to move at extremely high speeds when using converting itself into a attack spacecraft. Has similar resistances to the ZN-v2M duranium plating only that this has no reinforced armor in the legs to compensate for the speed.

KT-87 Camouflage: Utilizes presence cloaking enabling it to become invisible, while also cloaking it's signatures making it hard to detect even when against extremely skilled hunters.

ZXN-057 (Crusader)
The crusader was to be a training unit for piloting the 730M templars, and judging by the model number, its predecessor as well. Although the Crusader unit is widely considered inferior to the Templar. Powered by a VZ-100 Plasma drive which provides a decent power to weight ratio. Though considered as a training unit it is also a reserve unit for desperate measures.

Equipment Load-out (Can Only have 1)
1.) KR-40 76.2mm Automatic Cannon: Standard 76.2mm firearm fires high explosive anti-matter projectiles.

2.) H3 80mm Rocket launcher: High explosive rocket launchers making it a suitable unit for destroying cities.

Survivability:

ZN-v1 Duranium Plating: Provides adequate physical, energy and magical resistance.

ZXN-730M (Templar)
The 1st generation mechs were developed by the Magia Industries. The standard machine has limited hovering capability. The 730M was the predecessor to the Crusader, but now is relegated to being a training or reserve unit. The 730M boasts heavier armor than the Crusader, along with a better VZ-130 Plasma drive keeping the power to weight ratio the same while adding additional survivability. It features several weapons depending on it's pilots and maintenance crews. The 730M is the main backbone of Avallone's Mech Divisions.

Equipment Load-out:
Main Weapon: (can only have 2)

1.) KR-43 90mm Automatic cannon: Standard 90mm Firearm that fires high explosive anti-matter projectiles.

2.) CZ-S1-35 Laser: Standard Laser that can easily penetrate S-class magical defenses, While also having little effect against higher classes.

3.) Blade Field V34A: Standard Sword that burn or freeze it's targets depending on the preference of it's pilot

4.) CZ-56 50mm Tri-barreled Cannon: Standard Rapid firing gun that fires 3 rounds per .02 second, It can unleash a barrage of explosive fire or anti-matter fire.

Survivability:

ZN-v2M Duranium plating: Heavy plating along the chest, Head, Legs and forearms, This armor provides better protection against magical, Energy-based attacks while also having sufficient physical resistance the armor of the reinforced areas are enough to withstand several hits from a S-class caster or Warrior.